The making of the eyeCube mappack

Maps 1 and 2 were made by my friend, Damien (Kuldes). They serve no real purpose of any campaign (as far as I know; he's not here right now to consult). All of the other maps were made by me.
Easiest way to complete: Stealth and utilization of weapons (kill the difficult targets first). Always know where the enemy is and don't let more than one bunny chase you at a time.

Map 3 was originally called "omg" and was originally a test to see how power affects gameplay. All of the players have 10 power (1 is normal) and 1.2 speed (I think). It was not a part of a campaign.
Easiest way to complete: Use a lot of roundhouse kicks to get them away from you. Use leg cannons to acquire a one-hit-kill, and use spinecrushers if they haven't noticed you (but, it may create a crack and a loud noise that will alert other bunnies nearby).

Map 4 was originally part of my Raider Campaign, where you control a raider that is sent to assassinate Turner's friends and family in the village while he's away.
Easiest way to complete: Utilization of the knife and stealth. Leg cannon Sarah (the brown and white bunny atop the cliff) for a one-hit-kill.

Map 5 was a funny test I made, where you are a giant attacking a small, defenseless village of tiny rabbits. It's harder than it looks, though, as they do not lose power in their tinyness.
Easiest way to complete: Tackle the bunnies for a one-hit-kill. Do not let them surround you, because it's hard to move.

Map 6 was also a test, where you are the small one against a giant. He's super-powered and difficult to hit, as well as faster than you.
Easiest way to complete: Spine-crush him. It's hard the first couple times, but it gets easier.

Map 7 was part of an assassin campaign I never got close to finishing. You find yourself in a ruins, with no clues of how to win. This is kind of a puzzle level (more so, than a fighting level) with a lot of timing and long-jumping to win, only to find that the enemy at the end is no easy opponent and will require a lot of punishment to kill.
Easiest way to complete: Knock him off of his floating block with a roundhouse kick. This will weaken him most of the way. Then, either spine-crush him to finish him off, or continue beating the crap out of him and making sure he's not off of the dirt for too long.

Maps 8 and 9 are the only two "normal" maps. They are not for any purpose. Simply kill.
Easiest way to complete: Kill them one at a time, take their weapons and use them to your advantage.

Map 10 is a difficult map if you don't know what you're doing. You find yourself trapped in a giant enclosed room, with no enemy in sight. The enemies are invisible. They are just as strong as you are, but they cannot be seen.
Easiest way to complete: Learn their positions. Watch for shadows on the ground. They all face the opposite direction from where you started, so spine-crushing them shouldn't be too hard if you're quiet.

Map 11 is also a part of my assassin campaign. You are imprisoned in a block. To get out, wallkick against the sides until you fall out one of the sides.
Easiest way to complete: Take them one at a time and use stealth and the staves present.

Map 12 is a "proving ground" of sorts where you find yourself in a black area, probably high above the ground, and nothing in sight. Move forward until you find an enemy holding a staff.
Easiest way to complete: Disarm the opponent. Either knock him off (ensuring a one-hit-kill), or knock him to the floor and shatter the staff on his bones.

Map 13 is a "break-in" level, where you are oustide of a fortress, and must get in and kill everyone. The boss is high up on a platform inside the fortress, and may be hard to get up to. Use the blocks hanging out of the wall near the entrance and find an easy way up.
Easiest way to complete: Use stealth or the weapons given. The boss is hard, and you should either use a weapon or knock him down.

Map 14 is an "escape" level. You are trapped, and you have to get out. I'm not going to reveal this level, you have to figure it out yourself :)
It shouldn't be too hard, though.